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Blender God Tier General

Ambient Occlusion Node (Procedural Dirt)

#Shading#Procedural

Automatic grime.

The Workflow

  1. In the Shader Editor, add an Ambient Occlusion node.
  2. Connect it to a ColorRamp.
  3. Use a Mix RGB node (set to Multiply).

The Math

AO detects occluded geometry (crevices, corners). The node creates a black-and-white mask where black = deep crevice. By multiplying this with a dirt color, you automatically accumulate grime in the cracks of your model without UV unwrapping or painting a single pixel.