Get clean highlights without subdividing your whole mesh.
The Workflow
- Add Bevel modifier (small width, 2–3 segments).
- Enable Harden Normals in Bevel (if available).
- Enable Auto Smooth in Object Data Properties.
- Add Weighted Normal modifier after Bevel.
- Mark key edges Sharp when needed.
The Usage
Tiny bevels are what make hard-surface assets read as real. Weighted normals keep shading crisp and professional.