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Blender God Tier Character

Corrective Shape Keys

#Character#Rigging#Workflow

Elbows collapsing or shoulders turning into noodles during animation?

The Workflow

  1. Build your base rig and do a quick first-pass weighting.
  2. Pose into a problem position (ex: elbow 90°, shoulder raised).
  3. Duplicate the mesh (or sculpt in shape key edit) and sculpt the deformation fix.
  4. Store it as a Corrective Shape Key on the original mesh.
  5. Drive it with a bone rotation driver (or your corrective setup):
    • As the joint bends, the corrective shape fades in smoothly.
  6. Repeat for your biggest offenders: shoulders, elbows, knees/hips.

The Usage

Correctives are how you get “animation looks expensive” without endless weight painting. They fix the exact pose where the mesh breaks—so joints hold volume and skin looks believable.