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Blender Pro Character

Face-Friendly Topology Loops

#Character#Modeling

Avoid dead facial rigs.

The Workflow

  1. Ensure loops around: eyes, mouth, nasolabial fold, jawline.
  2. Keep quads, avoid poles on deforming areas.
  3. Add extra loops where skin compresses (smile lines, eyelids).

The Usage

Good loops = expressions that look natural. Bad loops = tearing, pinching, and endless fixes.