Catch shading and topology problems before they bite.
The Workflow
- In the viewport, open Overlays (two-circle icon).
- Enable Face Orientation (spot flipped normals - blue is good, red is bad).
- Enable Wireframe (quick density check).
- In Edit Mode: Select → Select All by Trait > Non-Manifold.
- Fix issues (recalculate normals, fill holes, remove internal faces).
The Usage
This is the fastest “sanity check” pass for models—especially before booleans, UVs, baking, or exporting.