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Blender God Tier Texturing

One-Click PBR Bake Stack

#Texturing#Baking

Got a detailed sculpt or procedural material that you need as game/real-time textures?

The Workflow

  1. Duplicate your high mesh and keep modifiers/procedurals on it.
  2. Create a low mesh (retopo or decimated + cleaned) and UV unwrap it.
  3. Go to Render Properties > Bake:
    • Bake Type: Normal (Tangent)
    • Enable Selected to Active
    • Set Ray Distance / Cage (use a cage if possible)
  4. Bake in this order (typical):
    • Normal
    • AO
    • Curvature (via shader/Geo Nodes if you use one, then bake)
    • Roughness / Metallic / Base Color (bake each as needed)
  5. Save maps with consistent naming: asset_normal, asset_ao, asset_rough, etc.
  6. Rebuild a lightweight PBR material on the low mesh using the baked textures.

The Usage

This turns a “beautiful-but-heavy” sculpt/procedural setup into a portable, real-time-friendly texture set fast—ideal for game assets, kitbashing libraries, and anything you need to reuse across projects.