Want the speed of procedural materials and the control of hand-painting?
The Workflow
- Build your base material procedurally (noise, masks, edge wear, dirt).
- Add a blank Image Texture for each map you want to export (BaseColor/Roughness/etc.).
- Plug the procedural output into the correct channel (ex: Base Color).
- Bake each channel to its image texture.
- Switch to Texture Paint and paint on top of the baked result (stencils help a lot).
- Re-bake only when you change the procedural “base,” not every time you add details.
The Usage
You get fast, consistent “foundation realism” from procedurals, then add hand-made character (logos, scuffs, unique grime) without fighting a fully procedural node jungle.