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Blender Pro Character

Sculpt → Retopo → Bake → Rig Plan

#Character#Workflow

Your character looks great, but it’s not animation-ready yet?

The Workflow

  1. Sculpt freely (DynTopo or Voxel Remesh) to nail silhouette and forms.
  2. Create the low-poly animation mesh:
    • Retopo with clean loops (eyes, mouth, shoulders, hips).
    • UV unwrap the retopo mesh (aim for consistent texel density).
  3. Bake detail from sculpt to retopo:
    • Normal, AO, and optionally Displacement
  4. Rig the retopo mesh (Rigify or your rig), then weight paint.
  5. Test extreme poses early (shoulders/hips expose issues fast).

The Usage

This is the dependable “studio pipeline” order: you keep the sculpt quality, gain animation-friendly topology, and end up with textures that preserve detail without dragging performance.