Spot ugly UV distortion before it ruins your texture.
The Workflow
- Select your mesh and enter Edit Mode.
- Open the UV Editor and ensure the object is unwrapped (
U→ Unwrap). - In the UV Editor, enable Display Stretch (icon/menu: Overlays → Stretch).
- Switch to Angle mode for most cases (or Area if you care about uniform texel area).
- Look for red/orange zones (stretched) and blue zones (compressed).
- Fix by adding seams, relaxing UVs (UV → Minimize Stretch), or re-unwrapping problem islands.
The Usage
Stretch heatmaps reveal where your texture will smear or pixel-stretch. Catching this early saves hours of “why does my fabric look melted?” debugging—especially on faces, hands, and curved props.