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Blender Pro Modeling

Weighted Normals + Auto Smooth

#Texturing#HardSurface#Shading#Workflow

Make hard-surface shading look “high-poly” without adding geometry.

The Workflow

  1. Select the object → Object Data Properties (green triangle).
  2. Enable Auto Smooth (start around 30–60°).
  3. Add Modifier → Weighted Normal.
  4. Enable Keep Sharp (and Face Influence if you use it).
  5. (Optional) Add a Bevel modifier before Weighted Normal with a tiny width.
  6. Mark important edges as Sharp (Ctrl+EMark Sharp) when needed.

The Usage

Weighted normals prioritize large faces to produce clean, controlled highlights—perfect for sci-fi panels, weapons, furniture, and vehicles. It’s one of the fastest ways to remove “wobbly shading” without subdividing everything.