Make hard-surface shading look “high-poly” without adding geometry.
The Workflow
- Select the object → Object Data Properties (green triangle).
- Enable Auto Smooth (start around 30–60°).
- Add Modifier → Weighted Normal.
- Enable Keep Sharp (and Face Influence if you use it).
- (Optional) Add a Bevel modifier before Weighted Normal with a tiny width.
- Mark important edges as Sharp (
Ctrl+E→ Mark Sharp) when needed.
The Usage
Weighted normals prioritize large faces to produce clean, controlled highlights—perfect for sci-fi panels, weapons, furniture, and vehicles. It’s one of the fastest ways to remove “wobbly shading” without subdividing everything.