Need multiple character versions (outfits, colors, factions) without repainting everything?
The Workflow
- Separate art into groups: Body, Hair, Outfit, Accessories, FX.
- Convert Outfit + Accessories into Smart Objects.
- Add Color Lookup and/or Gradient Map adjustment layers clipped to each group.
- Use Layer Comps to store variants (Outfit A, Outfit B, Night Mode, etc.).
- For pattern swaps: place fabric textures inside the Outfit smart object and use:
- Blend If + Overlay/Soft Light to preserve underlying shading.
- Export versions quickly using Layer Comps.
The Usage
This turns “one character” into a reusable system. You can generate a whole cast of variations (skins, factions, seasons) fast—and keep everything editable and consistent.