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Photoshop Pro Texturing

Curvature & Edge Wear From a Normal Map

#Texturing#Masks#Photoshop#Workflow

Generate believable wear masks fast—no Substance required.

The Workflow

  1. Open your Normal map in Photoshop.
  2. Convert it to Smart Object (right-click layer → Convert).
  3. Duplicate the layer.
  4. On the duplicate: Filter → 3D (or normal tools/plugins if you use them).
    • Alternative Method: Convert to grayscale → use High Pass + Levels to isolate edges.
  5. Use Levels/Curves to sharpen the mask.
  6. Blur slightly (Gaussian Blur 0.5–2 px) to remove harsh noise.
  7. Use the result as a mask for dirt, roughness variation, or chipped paint.

The Usage

Edge wear sells scale. Even a quick curvature-style mask lets you add “used” realism in minutes—great for props, armor, and anything metallic.